James Cullen: The CG Swiss army knife.
I have a broad skill set and am highly experienced in taking projects from concept to completion. Visual effects, detailed stills, high quality models, animated sequences, low poly games art, hardcore roto/paint work or even 360 VFX; I have been fortunate enough to be involved with a vast spectrum of projects. Whatever the challenge is, I look forward to smashing it!
For the past 5+ years I have been the Lead 3D Artist working at Rewind, a company involved in post production, virtual reality experiences and immersive video. I have provided the majority of 3D and VFX for all the company's projects to date. These range from full visual effect shots to games art rendered in both Unreal Engine and Unity.
I get a real buzz from creating and compositing 3D with live action elements seamlessly. Emulating reality in entire scenes and receiving positive feedback is such a good feeling that I strive for it everyday. My ambition is to work on large high quality projects seen by the masses.
- 3Ds Max | Maya
- Nuke | Fusion
- Unity | Unreal Engine
- Kolor Autopano